I spoke last week on the topic of gamifcation with Andrzej Marczewski (
@daverage) and Stephen Dale ( @stephendale). Both have more than a passing interest in this topic:
- Andrzej is currently ranked the
#1 ‘Gamification Guru’ (in a US online poll) who focuses on inter alia User Types, who blogs and publishes the Gamification News;
- Steve who has a long and distinguished career in Knowledge & Information (and who has chaired Online for a number of years) is interested in how behaviours are influenced by gamification and recently ran a well received workshop for NetIKx ‘
#Gamification strategies for incentivising knowledge sharing and engagement: http://slidesha.re/1iJIYxO‘
I first heard Andrzej at Ana Neves’ excellent 2013 Social Now event in Lisboa where many of the presenters described how they’d used gamification techniques. It occured to me then that as communicators and marketers are increasingly using Gamification for engaging with staff and external stakeholders, so why should Knowledge Managers be different?
Fast forward 12 months and Andrzej, Steve and I are talking about whether Gamification might work in a Knowledge Management environment, the topic of Andrzej’s presentation and a joint session I am running with him at this year’s KMUK event on 11th and 12th June which I have the pleasure of co-chairing with David Gurteen.
This session will take a look at the technique through the eyes of one of its leading evangelists and delegates will then have a chance to discuss its potential application in a knowledge management environment. Here’s the ‘blurb’
Gamification: Past, present and future – Andrzej Marczewski
- a review of the landscape and its evolution
- a look at current practices and examples
- how to decide when to apply it
- identifying and working with different audiences
- critical success factors
- where will it be in 5 years time
Gamification in a KM environment – Paul J Corney
Paul will draw on research being undertaken in advance of the conference to lead a group discussion prompted by Andrzej’s presentation to examine:
- has it caught on in KM – a review of adoption across knowledge workers
- what are the barriers and how might knowledge workers might overcome them
- where it can be most effective and with whom?
Seeking gamification examples in a KM environment
Over the next few months Andrzej, Steve and I are going to be trying to identlfy whether examples really do exist and if not why not! In Steve’s excellent presentation to NetIKx he unearthered a couple of great examples from the world of health including Pain Squad – the App that gamified healthcare in Canada but he struggled to identify KM examples.
Perhaps its because we associate the phrase with technology?
In my book many of the experiential exercises my colleagues at Sparknow and I developed (and are written up elsewhere) such as:
- A day in the Life
- Future Story backwards
- In their shoes
are all examples of gamification – that by doing and experiencing knowledge is shared, people are engaged and behviours shift.
and finally (July 2014)
Here’s the outcomes from the group sessions at KMUK of where KM’ers thought Gamification might work in a KM environment.